Devblogging Around #1 - 1.2 update


So, I did say my goal for the next update was to change the world to a tilemap. That is done, but there are still some small bugs laying around.
I also updated some sprites, like the portal, the platforms, and the bouncy platforms.


As you can see, I also put a background in. It needs some tweaks here and there but should look at least better than the black skybox from before.

I also updated the Option menu, to be more user friendly and less cluttered
(And my bad for the cursor on the screen)

The magnificent background did require me to switch to the Unity URP, which broke the old post processing, so while I fixed I also dialed it back.
Here's a magnificent view of the background shader in action! (only a portion of it since gifs quickly went pass the 3mb itch limit)


Anyway, this is all the progress I have for you right now!
See you on the next update!

-Adrelyr

Files

Byting Around_Data_1.1.zip 35 MB
Oct 05, 2020

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